For full patch notes, click here: http://herald.warhammeronline.com/patchnotes/index.php?id=2010_1-3-4
Hail and well met Warriors and Guardians! This old Wardog offers you a hearty welcome to the Home of the Warriors and Guardians of the Woods. Whether you are making your first trek into our Woods or you are an old friend returning from a long journey, you will find a spot by the fire in our Guild Hall. The WGW is an online gaming guild. First formed in 1995 in SSI’s original massively multiplayer online Dungeons and Dragons game Neverwinter Nights, the Warriors and Guardians cut their teeth defending the Neverwinter Woods from such infamous Clans as the Mech, the Warriors of Hades, and the Ark. Since those early days, we have participated in many popular online games, such as Ultima Online, Asheron’s Call, City of Heroes, Dark Age of Camelot, and World of Warcraft. You can read more about the adventures that our ten year journey has brought us by following the history link. The Dark Age of Camelot provided a good home for my Brothers and Sisters in Arms for five years. From Beta, right into the first days the game was open, the WGW played a prominent role in shaping the history of this game. Our first home was the Morgan La Fey server, where we went from being the third Guild to get its “colors” on that server to being one of the largest and strongest guilds on that server; the term Green Machine was coined to describe our four and five group zergs that would storm all over the Frontier, causing mayhem during our weekly Wardog nights. Later, we were mainly active on the Gareth classic server in Midgard, playing under the names Dogs of War (DoW) and WGW. The Warriors and Guardians of the Woods bring an even mix of RvR/PvP and PvE style adventuring. This is tempered with our strong sense of Community: “Let it be known that brave Warriors, good and true, have banded together to guard and cleanse the Woods of the forces of evil. Henceforth, they shall be known as the Warriors and Guardians of the Woods and shall serve their guild and cause with honor, loyalty, and courage.” There in the opening lines of our Guild Charter you find what being in WGW is all about. It is this sense of Honor, Loyalty, and Courage that we now bring to the World of Warcraft, where we have made our home on the Stonemaul server and are fighting for the Alliance under the name "WGW." We have maintained an active and successful raiding force on Stonemaul, and have also provided a home for more casual players. We work hard to provide an enjoyable and family friendly environment for our members. Please follow the links to our policies and to our Guild Charter if you wish to learn more about how WGW is organized and governed. More recently we have begun to look at our future again and the future of online gaming. We have time and again been able to land in a new Realm and quickly get our bearing and begin to build our Guild's foundations in that new Home. This is in large part due to our teamwork, community, and experience. These are valuable assets that we bring to any new realm we explore. Recently, we have begun to look at Mythic's next great online game, Warhammer Online: Age of Reckoning. There is no doubt that Mythic's long experience and proven experience in online gaming will make this the premier gaming experience in the coming years. It is here that we hope to once again play our role in shaping this new community. Are you ready to join the Warriors and Guardians of the Woods in our Cause? Wherever you hail from, whether it’s the icy forests of Midgard or the besieged cities of the Alliance, I invite you to follow the link to our message boards. There is a place where Honor, Fair Play, and Respect have a home, and that is the Guild Hall of the Warriors and Guardians of the Woods. See You in the Woods,
Zezmo Wardog
Warrior and Guardian of the Woods
Guild Master